Changelog
What shipped, newest first.
The game is still in testing. Once it goes live, updates are planned for
Fridays. iOS is the exception: Apple reviews every release before it reaches
you, so that build can arrive a day or two behind the others. Blame Apple,
not me lol.
11 SEPTEMBER 2026
- Affixes are split into prefixes and suffixes, half the slots each. Prefixes are life, armour, evasion, energy shield, damage and attributes. Suffixes are everything else. Existing items keep what they have.
- The Pit resistance penalty stops at 175, reached at tier 126. Tiers 1 to 126 are unchanged.
- The Pit stops accelerating at tier 151. Enemies keep getting stronger past it, but by a fixed step per tier instead of a compounding one, and their damage grows half as fast as their life. Tiers 1 to 151 are unchanged.
2 SEPTEMBER 2026
- The story runs to five acts. Sixteen new beats, in Districts 2, 4, 7 and 10, and the last fight of District 10 is the man from the alley.
- Acts II to V read in Korean.
28 AUGUST 2026
- Enemies have far more life at high tiers. A tier 28 dungeon boss went from 13,000 life to 389,000. Low tiers are unchanged.
- Pit packs mix elements. Each enemy deals its own damage type, so all three resistances matter on every descent. The Warden still deals one element, the same one each time at that tier.
- Basic attacks no longer stun. Only skills do.
26 AUGUST 2026
- The Pit has a ladder. LADDER on the Pit page opens the top 25 by deepest tier cleared, with your own place on it whether or not you are in the 25. Ties go to the fastest descent — the run that set your record is the time that stands beside it. Tap a name to see what they are wearing.
- Alchemy brews flasks. An ore, a herb and an oil on the bench make one: the ore picks the family, the herb picks the stat inside it, and every flask is +20%. Sixteen pairs work — every other combination makes nothing, and the bench refuses it rather than eating your reagents.
- The oil decides how many come out of a brew: 5, 15 or 25.
- A flask lasts a RUN, not a fight. The dungeon drinks one as the key turns and carries it through all five rooms; the Pit drinks one before the first node and carries it the whole descent. You choose it at the door, and the campaign never takes one.
17 AUGUST 2026
- Item affix lines read in Korean. Everything on an item card and in the orb picker — added damage, resistances, leech, the filter chips over the affix list — comes from your language now instead of the server's English.
- The rest of the game is ready for the same treatment. Every line the server used to write out in English — the battle log, daily objectives, herb and ore and fish names, orb names, and every refusal the game can hand you — now travels as a name rather than a sentence, so translating any of it is a table edit and nothing more.
- Nothing reads differently in English. Every one of those lines falls back to the wording the server sent, so an English game is word-for-word what it was.
16 AUGUST 2026
- The game speaks a little Korean. Home and the GROWTH and MORE menus are translated; everything else is still English, and says so. Pick your language on the loading screen, or in Settings → LANGUAGE.
- Korean uses your device's own font rather than one shipped with the game, which is what Korean players asked for last time.
- The KEYS tab is gone from Settings. Keyboard shortcuts are still parked, so the tab had nothing to do.
11 AUGUST 2026
- Dungeon keys bought with Spirit Shards cost more: 25 at tier 1, rising by 2 a tier. The low tiers used to pay back more than their key cost, so they could be farmed for ever.
- Chat bubbles come in 25 colours. Buy one in SKINS → BUBBLES for 100 Sparks, wear it, and everyone in the room sees it on your messages.
- Buttons are easier to hit. The bottom bar, the settings gear, CLOSE, BACK and the tab rows all counted as pressed only where the letters were drawn; now the whole space around them counts.
- Portraits lost the box drawn around them in chat, rankings and inspect, and the one in chat is half again as big.
- Prices show the Spark beside the number, and a purchase you cannot afford says so instead of only offering to sell you Sparks.
- Offline rewards sit under the XP bar on desktop. On a phone it stays where it was, and the game no longer turns sideways.
10 AUGUST 2026
- Burning, bleeding and poison now show in the combat log and count towards the damage the enemy dealt. A death to one of them used to leave the log empty.
- Zone bosses are a real fight now. A boss wears one rarity above its zone, always carries extra life, and swings a two-handed weapon.
- Tap a cleared node on the campaign map to fight it again. No rewards, no key, nothing saved — it is there to test a build.
- Your portrait now colours the whole home screen and its edges melt into the page. Only for portraits that came with a background. Settings → AVATAR COLOUR turns it off.
- Offline rewards moved to a bar at the bottom of home, above FIRST STEPS.
- Guild members are listed two to a line. Tap one to inspect their gear; the leader kicks from there.
2 AUGUST 2026
- Corrupted dungeons added. Corrupt keys are in the shard shop — harder boss, better odds.
- Less waiting between dungeon rooms.
26 JULY 2026
- Battle pass: thirty nodes, one every 800 points, on Home or GROWTH → Season.
- Daily objectives pay 200 points each; claim them at the bottom of the Dailies screen.
- A dungeon needs five free bag slots to enter, so a full bag no longer eats the boss drop.
- The Pit opens at level 100.
- One tap of FIGHT runs the whole dungeon, room by room, on its own.
- The dungeon map is a single descending path, and each room keeps its own loot beside it instead of an end-of-run screen.
- Item names are coloured by rarity, shown in full, with the rarity word dropped.
- Sound works on Windows.
- Sound can be turned off in Settings → Sound.
25 JULY 2026
- Link an email to your account in Settings → Account. Once linked, you can sign in on another device (PC, a new phone) with a 4-digit code and pick up the same character. No password.
- Signing in with email keeps you logged in. The app remembers it across restarts and quietly refreshes, so you only enter a code once per device.
24 JULY 2026
- MYTHIC ESSENCE, a new material for what comes after Unique. Full Pit clears at tier 10+ have a 5% chance to drop one. Collect them now; what they forge arrives soon.
- Affixes now have 28 tiers, matching item tiers. Capped stats like resistances keep their old ceilings; everything else can roll up to double its old maximum. Existing items are untouched.
- The Pit shows the depth's resistance penalty next to the tier number.
- The Pit now pays 1 XP and 1 gold for every enemy beaten. Packs pay per body, and a run that ends early still pays for what you dropped.
- The Pit remembers your last descent. Reopening the tab shows the previous run's shaft, even after a restart.
- Shop notifications now appear at the top of the screen.
- Chat keeps your cursor in the box after sending, so you can keep typing.
- You can @ people in chat. Long-press a player's avatar to drop @Name into your message.
- Stalk a player: tap their avatar in chat or their row in the rankings to view their equipped items.
23 JULY 2026
- Lock gear to protect it from salvage. Locked items are skipped by both single and bulk salvage. Tap the padlock on any item to lock or unlock it.
- Tidied up the item actions: Equip stays up front, and Orbs, Enchant, Lock and Salvage now live under a ⋯ menu so the card no longer crowds on smaller screens.
22 JULY 2026
- Dungeon keys now drop from 40% of campaign wins, down from 75%.
- Enemies from The Weeping Graveyard onward are now Epic.
- Enemies now fight with a real skill, matched to the weapon they carry: archers shoot, casters cast.
- From The Weeping Graveyard onward, enemies also carry a defensive skill. Watch for Cinderguard: its shield bursts as Fire when it breaks, so bring Fire Resistance.
- Defensive skills now announce themselves in the battle log when they hold and when they break, yours included.
- Supports have been pulled from the game while they are reworked. Two of them did nothing at all, so the whole set comes back together.
21 JULY 2026
- New ORBS tab in Items: every affix and unique orb you own, in one list.
- Affixes now show their tier, and the best tier your item level can roll.
- Tier numbers flipped: higher is better now (T10 beats T1).
- Rankings show player avatars.
- Cancelled key listings can be claimed from mail again.
- Claimed mail clears itself after 2 days, and CLAIM ALL takes everything at once.
- Cooldown Recovery now speeds up defensive skills too.
- The market no longer shows seller names.
- Cleaner mail and orb screens, and fixes for cramped layouts on narrow phones.