Changelog
What shipped, newest first.
The game is still in testing. Once it goes live, updates are planned for
Fridays. iOS is the exception: Apple reviews every release before it reaches
you, so that build can arrive a day or two behind the others. Blame Apple,
not me lol.
26 JULY 2026
- Battle pass: thirty nodes, one every 800 points, on Home or GROWTH → Season.
- Daily objectives pay 200 points each; claim them at the bottom of the Dailies screen.
- A dungeon needs five free bag slots to enter, so a full bag no longer eats the boss drop.
- The Pit opens at level 100.
- One tap of FIGHT runs the whole dungeon, room by room, on its own.
- The dungeon map is a single descending path, and each room keeps its own loot beside it instead of an end-of-run screen.
- Item names are coloured by rarity, shown in full, with the rarity word dropped.
- Sound works on Windows.
- Sound can be turned off in Settings → Sound.
25 JULY 2026
- Link an email to your account in Settings → Account. Once linked, you can sign in on another device (PC, a new phone) with a 4-digit code and pick up the same character. No password.
- Signing in with email keeps you logged in. The app remembers it across restarts and quietly refreshes, so you only enter a code once per device.
24 JULY 2026
- MYTHIC ESSENCE, a new material for what comes after Unique. Full Pit clears at tier 10+ have a 5% chance to drop one. Collect them now; what they forge arrives soon.
- Affixes now have 28 tiers, matching item tiers. Capped stats like resistances keep their old ceilings; everything else can roll up to double its old maximum. Existing items are untouched.
- The Pit shows the depth's resistance penalty next to the tier number.
- The Pit now pays 1 XP and 1 gold for every enemy beaten. Packs pay per body, and a run that ends early still pays for what you dropped.
- The Pit remembers your last descent. Reopening the tab shows the previous run's shaft, even after a restart.
- Shop notifications now appear at the top of the screen.
- Chat keeps your cursor in the box after sending, so you can keep typing.
- You can @ people in chat. Long-press a player's avatar to drop @Name into your message.
- Stalk a player: tap their avatar in chat or their row in the rankings to view their equipped items.
23 JULY 2026
- Lock gear to protect it from salvage. Locked items are skipped by both single and bulk salvage. Tap the padlock on any item to lock or unlock it.
- Tidied up the item actions: Equip stays up front, and Orbs, Enchant, Lock and Salvage now live under a ⋯ menu so the card no longer crowds on smaller screens.
22 JULY 2026
- Dungeon keys now drop from 40% of campaign wins, down from 75%.
- Enemies from The Weeping Graveyard onward are now Epic.
- Enemies now fight with a real skill, matched to the weapon they carry: archers shoot, casters cast.
- From The Weeping Graveyard onward, enemies also carry a defensive skill. Watch for Cinderguard: its shield bursts as Fire when it breaks, so bring Fire Resistance.
- Defensive skills now announce themselves in the battle log when they hold and when they break, yours included.
- Supports have been pulled from the game while they are reworked. Two of them did nothing at all, so the whole set comes back together.
21 JULY 2026
- New ORBS tab in Items: every affix and unique orb you own, in one list.
- Affixes now show their tier, and the best tier your item level can roll.
- Tier numbers flipped: higher is better now (T10 beats T1).
- Rankings show player avatars.
- Cancelled key listings can be claimed from mail again.
- Claimed mail clears itself after 2 days, and CLAIM ALL takes everything at once.
- Cooldown Recovery now speeds up defensive skills too.
- The market no longer shows seller names.
- Cleaner mail and orb screens, and fixes for cramped layouts on narrow phones.