Roadmap
What's planned. Not in any particular order.
- The Arena The fourth way to fight, and the one slot
still greyed out beside Dungeon, Raid and the Pit.
- Take Väinaa on together The weekly boss already pools
every guild's damage into one shared health bar. Fighting it alongside
your guild, rather than one solitary sixty-second attack at a time, is
what comes next for it.
- Alchemy and potions Herbalism fills a bag with
twenty-two herbs and alchemy already renders your catches into oil.
Potions are what all of it is for.
- More ladders Rankings for how deep you have descended
into the Pit, how far you have pushed the campaign, and which guild is
ahead.
- The story, Acts II–V Act I is written: a prologue and
four clues about the hidden races, uncovered as you clear Zone I. The rest
of the tale is not, and the later zones are waiting on it.
- Supports return The whole set was pulled while it is
reworked, and it comes back together rather than a piece at a time.
- Drawn art for the small things Orbs, herbs, ores and
materials, given real artwork instead of their names.
- Art for the campaign And for more of the game beyond
it. Artwork is commissioned a piece at a time, so this one arrives slowly
rather than all at once, but it will come.
- Balance Continued passes over the numbers: what drops,
what it costs, and how hard it hits.
- Mythic items What Mythic Essence is for. Full Pit
clears at tier 10 and deeper already drop it; what it forges is still to
come.
- Mythic progression A Mythic will not stop at the
moment you forge it. There is somewhere further to take one.
- Raid and Pit rewards More to earn from both. Not a
rework of either, just continued work on what is already there.
- Other languages Korean and Simplified Chinese are the
two being looked at. If you want to see your own language in the game,
write to support@vainaa.com and we will see, though it will not be
prioritised.
- Guilds Continued work on them.
- Pets??????????